AI Insights · Timothy · October 2022
Top 5 Sports Games Performance on Android in the UK: Q3 2022
Discover the performance trends of the top 5 sports games on the Android platform in the UK for Q3 2022, with insights into downloads, revenue, and active users.
Performance of Top 5 Sports Games on Android in the UK - Q3 2022
The third quarter of 2022 has shown interesting trends for the top 5 sports games on the Android platform in the United Kingdom. The data, sourced from Sensor Tower, reveals insights into downloads, revenue, and active user trends for these popular apps. For more details, visit Sensor Tower.
8 Ball Pool by Miniclip.com exhibited a stable performance in Q3. Weekly revenue saw fluctuations, peaking at around $62K during the week of August 22. Downloads ranged between 11.7K and 16.2K, with a notable peak in mid-July. Active users showed a consistent upward trend, reaching approximately 155.7K by the end of September.
EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS experienced varied weekly revenue, with a peak of about $34.7K in late June. Downloads remained relatively steady, mostly between 7.9K and 10.5K. Active users displayed a slight decline early in the quarter but rebounded to approximately 235.4K by the end of September.
Soccer Superstar by Real Freestyle Soccer focused on user engagement with no significant revenue reported. Downloads showed a gradual decline, ranging from 11.1K at the start of the quarter to around 7.9K by the end. Active users followed a similar downward trend, ending with approximately 66.7K in late September.
Basket Battle by Supersonic Studios LTD saw modest revenue, reaching a peak of $29 in early September. Downloads saw an initial high of 25.5K but dropped to around 4.8K by late September. Active users remained relatively stable, fluctuating between 35.8K and 53.4K throughout the quarter.
Tennis Clash: Multiplayer Game from Wildlife Studios experienced consistent revenue, peaking at approximately $16K in late July. Downloads showed a downward trend, starting at 10.4K and decreasing to about 3.8K by the end of September. Active users also declined slightly, from 79.3K to 67.2K over the quarter.
The data highlights varied performance across different metrics for each game. For more detailed insights, visit Sensor Tower.